Wonderful Worlds Mods (
wonderful_mods) wrote in
wonderful_logs2012-10-29 02:21 pm
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WEEK 2 DAY 1: MISSION
Mission: "Reach the Házsongárdi Cemetery."
Time Limit: Medium
Noise Plane: Solo
Wall Instructions: Key walls on any route between Cluj-Napoca Railway and Házsongárdi Cemetery.
Wall Rewards: Creepy Weepy Barrier
Reaped Rewards: Natural Magnum
Mission Rewards: 500 leu

[While just yesterday the number of Players had dwindled to less than 10, there are now a new bunch to take their place. For Reapers, it's a great chance to rack up your points! For Players... just hope they get erased and not you as you rush to the goal! At least they were clear about where it is this time, though you still must deal with the cliche of lurking around a graveyard while you're a ghost.]
Time Limit: Medium
Noise Plane: Solo
Wall Instructions: Key walls on any route between Cluj-Napoca Railway and Házsongárdi Cemetery.
Wall Rewards: Creepy Weepy Barrier
Reaped Rewards: Natural Magnum
Mission Rewards: 500 leu

[While just yesterday the number of Players had dwindled to less than 10, there are now a new bunch to take their place. For Reapers, it's a great chance to rack up your points! For Players... just hope they get erased and not you as you rush to the goal! At least they were clear about where it is this time, though you still must deal with the cliche of lurking around a graveyard while you're a ghost.]
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The fledgeling Reaper has seperated from his assigned partner to take on Harrier duty; he's lurking under the grass just feet away from the cemetary, holding himself underground with a Dig. Naturally, when he senses a player coming close, it'll be time to unleash the Noise on them, as happened so often with him before.]
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suckerPlayer: Zecora, in no hurry, is simply following the Walls to her destination at a calm, deliberate walk.]no subject
Going somewhere?
[Even if he understands your feelings, he's also got a job to do.]
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I know your goal. We have no feud.
Will you dare toy with me in this mood?
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I want to know if you can back up those words you said earlier. Besides, as I said - we all have our roles, and mine is to oppose those who still play.
[Rivalry - to oppose someone is to make them stronger, more resolute. He knows full well what kind of an effect that can have on someone. And he knows Zecora's been through a week of this already, so he's not holding back - a noise pin drops from one leaf, and he sends out a Dub Rhino - it might be tough, take strategy, but it's a far cry from the Mammoth or... well, the GM.]
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Not exactly efficient, but he's also not trying to erase her. Wasting her time, on the other hand...]
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[She switches to a delaying tactic, keeping her distance as she waits for a reboot -- and as soon as it comes, one item after another lift and arc around the Noise to strike it from behind. She might have gotten this Pin just for the sake of a challenge, but she appreciates that greatly now.]
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Once the behemoth has been dealt with, he simply sits there, and regards the zebra.]
It was entirely natural for you to use those grave markers as a weapon, wasn't it...?
[Suddenly things are in a little sharper focus. Those who we don't interact with are treated as tools, not people.]
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Natural, to use a Pin
To throw things at a foe to win?
Natural to fight a Noise
That's half-monster, with cunning ploys?
I threw with all the Pin's might
Anything that could end the fight.
I felt I had to, and yet...
[Her mirth is gone. She lowers her head, sighing.]
Any harm I caused, I do regret.
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You caused no harm to me or my sensibilities, though you made a few things more clear.
That said, I'd hope you didn't disturb the dead... ghosts and the unliving are far less pleasant than any noise.
[He gives a bit of a smirk. He knew the zebra would be ready for anything that came her way, but what harm was there in playing the role of the trickster now and then? She would learn to think more about what was going on around her that way.]
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Fearing ghosts or dead folk is too much.
Am I, a Player, not one as such?
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Maybe, just maybe! I don't think any restless spirits stirred here will know to play by the rules, though.
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That makes them the greater fools.
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[He does his best to act disappointed - act being the key word - as he hops down from the gatepost and starts to head off in search of other players to harass, or maybe his partner.]