wonderful_mods: (Default)
Wonderful Worlds Mods ([personal profile] wonderful_mods) wrote in [community profile] wonderful_logs2013-03-04 03:08 pm

WEEK 4 DAY 5: MISSION

Mission: "Free Paulownia Mall from Noise."
Time Limit: Long
Noise Plane: Duet
Wall Instructions: Key wall in front of Paulownia Mall.
Wall Rewards: Hip Snake
Reaped Rewards: Hot Gaze
Mission Rewards: Choose ONE: 1-handed sword, 2-handed sword, Boxing Gloves, Knuckles, Axe, Hammer, Spear, Bow, or Kunai.

[Another day, another Noise-erasing mission. However, this time there is a definite cause behind the noise: Someone has been wreaking havoc in the Police Station, and the Officer there is really starting to get tired of not being able to catch the culprit. To get rid of the Noise completely, the Players will have to address this little problem. But anyone who helps will be rewarded with a weapon... apparently, some strings have been pulled in that regard. Could the higher-ups be planning something?]

[personal profile] juuichi_yosamu 2013-03-08 12:17 am (UTC)(link)
[...Now that he thinks about it, this kind of negativity WAS reminding him of the world he came from. Maybe there was that much noise there, too. Nnh, that doesn't sound promising.]

What happens to us if the world ends while we're here? We're not part of this world, but we're trapped in it all the same...
suicidoll: (Kreutzer-pensive)

[personal profile] suicidoll 2013-03-08 12:34 am (UTC)(link)
My guess is we'll go down with the ship. We're not part of this world, no, but we're still in it. Being in a separate realm from the RGers will mean little if there's no world for the game to be hosted.

Ideally, the week will end before this world does; if the higher-ups are so intent on continuing this Game, they won't let it die here.

[personal profile] juuichi_yosamu 2013-03-08 12:39 am (UTC)(link)
...How do you know this isn't their way of getting rid of it? It's been a mess from day one.

[He didn't like the implications here, not one bit.]

I don't think we can depend on getting out of here in time, Kreutzer. Whatever's going on, it's up to us to stop it.
suicidoll: (Kreutzer-open arms)

[personal profile] suicidoll 2013-03-08 12:59 am (UTC)(link)
...I don't know. It's an unlikely decision, but the Conductor excels at unpredictability. The Composer likely more so than him.

(It's unsettling, but even Kreutz can't deny the possibility.)

That's why I said "ideally." I don't expect convenience to work in our favor, especially with erasure as such a highly probably outcome. The best we can do is what we've been doing since the game started: our tasks.

[personal profile] juuichi_yosamu 2013-03-08 03:42 pm (UTC)(link)
There's gotta be something more. If we're being set up to take the fall with this world, "our tasks" aren't going to help save it, and may actually hasten the inevitable...
suicidoll: (Kreutzer-sad)

[personal profile] suicidoll 2013-03-09 10:24 pm (UTC)(link)
Perhaps that's exactly what we're supposed to do. Perhaps that's all the Game really is: a host to unwitting mercenaries who can manipulate the world more than anyone can in the RG.

[personal profile] juuichi_yosamu 2013-03-11 05:30 pm (UTC)(link)
...Then why exactly does it need us?

[Grovyle growls, obviously not liking the implications at play here. He takes out his keypin and brings the wall down.]

You're free to go.
suicidoll: (Kreutzer-smile)

[personal profile] suicidoll 2013-03-11 09:30 pm (UTC)(link)
(She holds her hand to her chest and stares down at the ground.)

How is a machine to work without any of its cogs? Business models always have executives at the top of the ladder, day to day laborers at the bottom and supervisors along the middle to keep everyone below them moving. It's unappreciated work, but without us, there is vacant space available only to the dead.

(With a sigh, Kreutzer looks up and nods, slowly advancing forward.)

But like any machine, it's modified easiest from within.