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Mission: Get with the Times.
Time Limit: Short
Noise Plane: Solo
Wall Instructions: Key walls around the Times Square. Keywalls must be cleared by presence of a pact, or by fighting noise.
Wall Rewards: Blown Kiss
Reaped Rewards: Frantic
Mission Rewards: Rare Metal

[It looks like things are back to normal, but that seems to only raise as many questions as it solves. What happened to Tatsumi Port? Why did the phones all go dead like that? And why did nobody see the GM the entire last week...?

But it's no matter. It's the start of another week of the Reaper's Game - and the mission seems the same as ever for Day 1. Now just to figure out where the mission is pointing to.]
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Mission: "Free Paulownia Mall from Noise."
Time Limit: Long
Noise Plane: Duet
Wall Instructions: Key wall in front of Paulownia Mall.
Wall Rewards: Hip Snake
Reaped Rewards: Hot Gaze
Mission Rewards: Choose ONE: 1-handed sword, 2-handed sword, Boxing Gloves, Knuckles, Axe, Hammer, Spear, Bow, or Kunai.

[Another day, another Noise-erasing mission. However, this time there is a definite cause behind the noise: Someone has been wreaking havoc in the Police Station, and the Officer there is really starting to get tired of not being able to catch the culprit. To get rid of the Noise completely, the Players will have to address this little problem. But anyone who helps will be rewarded with a weapon... apparently, some strings have been pulled in that regard. Could the higher-ups be planning something?]
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Mission: "Ascertain the world's circumstance."
Time Limit: Long
Noise Plane: Duet
Wall Instructions: No key walls; create walls at your own discretion. Seal off the school and dorm.
Wall Rewards: Poison Scorpion
Reaped Rewards: Final Pyre, All Expired
Mission Rewards: Scarletite

[This is the vaguest mystery ever. But, scan around and one thing will become apparent. Even if the second day was spent entirely clearing noise from the area, they're all back in full force, and they seem to be possessing more people than usual. These people have feelings of hopelessness, apathy and death. But just scanning them doesn't seem to give the answers why. If the mission can believed, this is not something the Reapers have done, but something to do with the world itself. Surely someone must know the truth....]
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Mission: "Proliferate the feeling of courage."
Time Limit: Very Long
Noise Plane: Duet
Wall Instructions: No key walls; create walls at your own discretion. Seal off the school and dorm.
Wall Rewards: Voucher for a free mystery burger at Wild-Duck.
Reaped Rewards: Lolita Mic
Mission Rewards: 5000 yen

[This mission might seem confusing at first, although if you scan the crowds, in their minds certain keywords will crop up relating to having or testing one's courage. "Burger", "Karaoke", and "Horror House" are among them, the latter of which is apparently a game at the arcade. There also seems to be a war movie playing at the theater, or perhaps you have your own ideas about courage? Either way, there's a lot of options, but it seems that just doing one of them by yourself isn't enough. Somehow, it has to be shared by as many people as possible...]
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[personal profile] wonderful_mods
Mission: Clear noise from all stations.
Time Limit: Long
Noise Plane: Duet
Wall Instructions: Place walls throughout the city. Seal off the school and the dorm.
Wall Rewards: Konohana Sakuya
Reaped Rewards: N/A. Due to the nature of today's mission, the Reapers have been ordered to keep their hands (and their noise) off the Players.
Mission Rewards: Purity Launcher

[Today's mission appears simple on the surface, but it's curious, isn't it? Clearing noise entirely from an area will require a lot of fighting, and just like the first day... pacts. Furthermore, what do they mean by "all stations?" Well, when the Players arrived in town, there was certainly a train station or two...]
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Mission: Make an offering to God.
Time Limit: Medium
Noise Plane: Duet
Wall Instructions: Key walls around the Naganaki Shrine. Condition must be a Pact. Seal off the dorm and school.
Wall Rewards: Chaos
Reaped Rewards: One Stroke, Vast Wealth
Mission Rewards: 1000 yen

[It's a slightly different mission than the standard "go here" you get on the first day, although that's still basically what it amounts to. There's a shrine not far from the train station, and it has a Donation Box ...

However, the task is more difficult than what may have been anticipated by veterans of the game, for as soon as the mission mail appears and the timer appears on the Players' hands, the stray noise in the area begin to attack any Players without a pact... better hope you're not alone.]
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Mission: Defeat the Knight of Storms.
Time Limit: Medium
Noise Plane: Solo
Wall Instructions: Key wall at entrance of Toy Factory. Key walls may be placed inside Toy Factory at your own risk. Reapers will not be penalized for assisting players in battle instead of harrying or placing walls.
Wall Rewards: Straitjacket
Reaped Rewards: Izanami
Mission Rewards: Ice Risers


[After several days of mission silence, there's a mail on everyone's phone. At the same time, there's quite a bit of bustle in town amongst the adventurers: apparently, there's word that there's a new demon lurking in the depths of the Toy Factory, possibly the creature behind the unruly mobs that roam the factory floor! As of such, there's a lot of RGers swarming into the dungeon past the walls.

Clearly this fiend is the creature mentioned in the mission mail, but... will it count if a RGer strikes the killing blow? Better not be lazy!]

[[OOC note: If it wasn't obvious, the NPC RGers are perfectly capable on their own... but due to a player plot (which may or may not be backtagged/handwaved due to Real Life Circumstances) they are likely to be significantly little help to your cause. Might be best to band together on your own here!]]
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Mission:
Time Limit:
Noise Plane: Solo
Wall Instructions:
Wall Rewards: 5,000 Zeny
Reaped Rewards: 10,000 Zeny
Mission Rewards:

[Still no mission! But there's a couple things of note. Santa was gone yesterday, but now he's apparently come back to his house. And there might be familiar faces going into the Toy Factory. Other than that, though, there's nothing really different. It may also be of interest that there doesn't seem to be any repercussions for doing nothing yesterday...]
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Mission: "Rest under the tannenbaum!"
Time Limit: Short
Noise Plane: Solo
Wall Instructions: Key wall in front of the main gate. Condition is a pact.
Wall Rewards: Long Live The Ice
Reaped Rewards: Cold Stare
Mission Rewards: 10,000 zeny



[After a long trek through the snowy field, a row of fancy heat lamps and a stone gate finally come into view. Through it, the town of Lutie is visible, and looking quite welcoming with its Christmas greetings everywhere. Compared to the frozen tundra, you'll want to hurry inside - just try not to let the wall hit you on the way in! And once the gate is passed, the first thing you'll see is a massive Christmas Tree.... ]
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Mission: Pray for your survival. Riches await those who perform the Twelfth Labor of Heracles.
Time Limit: Very Long
Noise Plane: Solo
Wall Instructions: None. All reapers are to be on harrier duty. The ban on attacking players directly is still in place.
Wall Rewards: (If anyone puts one up anyway: 5 leu)
Reaped Rewards: Blast Warning
Mission Rewards: Lazy Bomber



[There seems to be a new reaper stalking through the streets of Cluj-Napoca, a familiar sight to a few eavesdroppers in town. The teenager looks no older than fourteen years old, his head covered in bandages. He doesn't seem to be getting winded as he parkours across the rooftops, slipping the streets and alleys of town when he can't, showing a swiftness fitting that wiry frame. Oddly, he doesn't seem to be attacking Players, despite the command that all reapers should harry...

Looks like the GM is cocky once again - there is no direct warning of erasure at the end of this Mission mail. In addition, reapers are still instructed to not attack players directly. You could probably clear the day without completing the mission, as long as you survived... but completing the mission would certainly get you significant recognition at the end of the Game.]


[[OOC note: At its basic, this is a repeat of last week's Day 7: Survive to win. You can also try to take down the GM, or fulfill the secondary mission conditions. Anyone who completes the second 'task' stated will get a Blue Blood Burns Blue in addition to the posted mission reward.]]
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[personal profile] wonderful_mods
Mission: "Mend the severed."
Time Limit: Very Long
Noise Plane: Solo
Wall Instructions: Key walls around the residential districts.
Wall Rewards: Psych Support
Reaped Rewards: Link Spider
Mission Rewards: 5,000 leu



[Things appear to have settled down from the previous days. No more gallivanting ex-GMs, no more strange displays of brainwashing or secret tunnels. Everything is, supposedly, back to order. And yet, judging by the mission, not all is right. Whatever it is, it's up to the Players to fix it. Why not look around and see what this severed thing is? The answer may not be too surprising, to those paying attention.]
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[personal profile] wonderful_mods
Mission: "Free the Black Rose from the Hydra's grasp."
Time Limit: Medium
Noise Plane: Solo
Wall Instructions: Key walls around the church, other walls as you see fit. Do not use Noise as a wall clearing condition. Harriers may still attack players with Noise.
Wall Rewards: Tin Pin Thrift
Reaped Rewards: Lovely Beam
Mission Rewards: Black Rose



[Well. Nobody did erase the GM last week, did they? Even if they did, she obviously had some trick up her sleeve, as she's definitely skulking around town... in several places, even. She's obviously been demoted, as well, judging by the scowl on her face. She doesn't seem to be harrying today - another reason for the scowl, judging by how aggressive she was at the end of last week. The reapers have a strange set of instructions as well - obviously, the goal to this mission isn't combatative.

And what's with guarding the church? There's nothing of note there.]
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Mission: "Be as the morning sun and chase away this cursed night."
Time Limit: Long
Noise Plane: Solo
Wall Instructions: None in particular, do as you see fit.
Wall Rewards: Thanx
Reaped Rewards: Onmyo
Mission Rewards: Scarletite



[The RGers from before are a chief cause for concern. Namely, whatever's tormenting them has not gone away, and their mental anguish has started to attract noise to them. And yet, as their moods have gone south from possession, they don't look lost like before. It's as though through the despair, they've found a certain clarity... one that shows when they look out at the rest of the world.

Yet, a couple of them are okay? Well, it seems that one was not persuaded to be interested in the trends, and the other decided to leave the mall early for some reason. Since they're okay, hopefully you won't have to worry about them.]
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Mission: "Make the mall rats batty."
Time Limit: Short
Noise Plane: Solo
Wall Instructions: Around Julius Mall; must be required to defeat noise
Wall Rewards: Mystery Pin
Reaped Rewards: Lolita Bat
Mission Rewards: 500 leu



[Interestingly enough, it seems the mission takes place inside a mall full of Reaper Decal'd buildings. Assuming the so-called 'mall rats' are in fact RGers, this should make your job quite easy.

But don't these mystery pins look kinda sketchy and bootleg? Plus if you put one on, it slows your movements. ... And may also kind of make you feel like eating some rare steak. Odd indeed.]
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