Wonderful Worlds Mods (
wonderful_mods) wrote in
wonderful_logs2012-11-26 06:28 pm
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WEEK 2 DAY 5: MISSION
Mission: "Free the Black Rose from the Hydra's grasp."
Time Limit: Medium
Noise Plane: Solo
Wall Instructions: Key walls around the church, other walls as you see fit. Do not use Noise as a wall clearing condition. Harriers may still attack players with Noise.
Wall Rewards: Tin Pin Thrift
Reaped Rewards: Lovely Beam
Mission Rewards: Black Rose

[Well. Nobody did erase the GM last week, did they? Even if they did, she obviously had some trick up her sleeve, as she's definitely skulking around town... in several places, even. She's obviously been demoted, as well, judging by the scowl on her face. She doesn't seem to be harrying today - another reason for the scowl, judging by how aggressive she was at the end of last week. The reapers have a strange set of instructions as well - obviously, the goal to this mission isn't combatative.
And what's with guarding the church? There's nothing of note there.]
Time Limit: Medium
Noise Plane: Solo
Wall Instructions: Key walls around the church, other walls as you see fit. Do not use Noise as a wall clearing condition. Harriers may still attack players with Noise.
Wall Rewards: Tin Pin Thrift
Reaped Rewards: Lovely Beam
Mission Rewards: Black Rose
[Well. Nobody did erase the GM last week, did they? Even if they did, she obviously had some trick up her sleeve, as she's definitely skulking around town... in several places, even. She's obviously been demoted, as well, judging by the scowl on her face. She doesn't seem to be harrying today - another reason for the scowl, judging by how aggressive she was at the end of last week. The reapers have a strange set of instructions as well - obviously, the goal to this mission isn't combatative.
And what's with guarding the church? There's nothing of note there.]
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Do you have any idea why they asked you to do this?
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[Yeah, it's suspicious as hell. At the same time...]
It could be a trap, you know. There's been a lot of poking around this week, and this all seems a little too convenient.
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[And with that, he smirks, that wall reaper 'tone' coming back.]
Though a door that doesn't open is just a wall. They never told me NOT to let people through here.
[He chuckles a little, glancing at Neku rifling through his pocket.]
Want past the wall? Show me you're willing to play by the players' rules. I haven't had anything to eat for the past couple days, think you could bring me something? Can't exactly move on the acting orders.
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Hm? Something to eat? [Ichigo nods. That doesn't sound too hard] I can grab you something. What do you want?
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[Considering a grovyle's similarity to a raptor, it's not unlikely that he can eat meat, too, if need be.]
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Turkey club... not sure what you like, so you can just pick off anything you don't want. The bread's very fresh though, it'll stick to the roof of your mouth. Good enough?
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Yeah. You know I'm on you guys's side. Just... don't go getting erased, alright? You can't fix things if you're made into "examples".
[He did his job. He manned a wall, and nobody saw nothin'.]
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[Still, it's something they probably do need to keep in mind... the higher ups aren't stupid, after all.]
Thanks.
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The pungent stench of mildew emanates from the wet dungeon wallsCatacombs are a bit of a misnomer, as there's neither any dead entombed in the tunnel, nor is it very labyrinthine. There's no natural light for quite some way, but even with the echoing sound of motion above, the passageway is quiet enough to pick out bits and pieces of a hushed conversation much further in.]...TOLD you it'd work. Now we know...
...-f COURSE they're coming...
...already got it covered...
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YOU ARE ATTACKED BY A GRUE. Wait, no. No grues.Ichigo sees extremely well in the dark, almost as good as he sees in broad daylight, and his eyes glow dimly in the darkness. Hollows are predators, after all. His hearing is pretty damn good, too, so Neku holding up his hand isn't required to make him stop. He stops the second he hears the whispering, the fur on his neck standing on end.
He gives Neku a nod, and then summons out his "sword"; more just a vaguely sword-shaped blade of black and red flame held in his hand. He steps in front of Neku, lifting his feet to keep his claws from clicking on the stone. He gives a little jerk of his head, indicating that he wants to go first. He continues forward, quietly, keeping his tail out and touching Neku's leg ever so slightly. Keep close.]
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[..obviously, but there's sound coming from behind them, and a pair of eerie yellow eyes approaching from the darkness.]
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[Closer to the source of the conversation, the voices get clearer - words can be made out. In addition, there's a bit of dim light, enough to see two dimly-lit figures with noticable reaper wings. On the other hand, it's still far enough away that there's little way of telling which one of the two is speaking.]
"I told you. Everything is under control. Trust your partner and all that, right? That was one of the things her game was supposed to teach."
"You're talking like you know something again. You said those pins would be the perfect bait, and then you made everything into a cheap B-movie horror. How much aren't you telling me?"
"Showing the world what cards you're holding is only good for the shock factor once."
"...wait. Do you hear footsteps?"
[After that, the two reapers look back down the passageway, silently, waiting to catch another sound.]
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Trust your partner... Reapers could have partners?
But when they stop talking, Ichigo stops moving closer, standing still as can be and hoping that Zecora and Neku would as well]
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[The two reapers seem to go back as they were after a few moments of silence, though the air is noticibly tenser.]
"Anyway. You need to get going. The entire reason I set up the special wall leading in here is..."
"...because you like watching fireworks, yes? You're getting predictable."
"All you have to do is give them little nuggets of information and watch as they attack each other, scramble over themselves for more."
"So you know."
"Of course. It still won't do any good to have the GM out in the open before the final gambit. Get going."
[At that, the taller of the two figures nods and calmly walks out of the antechamber the two were talking in, further down into the passageway. The other, surprisingly, doesn't seem to flee, possibly holding his ground to keep his 'partner' from being followed.]
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Then starts moving forward. If one of them thinks it's a bad idea, well... his tail is still within grabbing distance]
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