Wonderful Worlds Mods (
wonderful_mods) wrote in
wonderful_logs2012-11-26 06:28 pm
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WEEK 2 DAY 5: MISSION
Mission: "Free the Black Rose from the Hydra's grasp."
Time Limit: Medium
Noise Plane: Solo
Wall Instructions: Key walls around the church, other walls as you see fit. Do not use Noise as a wall clearing condition. Harriers may still attack players with Noise.
Wall Rewards: Tin Pin Thrift
Reaped Rewards: Lovely Beam
Mission Rewards: Black Rose

[Well. Nobody did erase the GM last week, did they? Even if they did, she obviously had some trick up her sleeve, as she's definitely skulking around town... in several places, even. She's obviously been demoted, as well, judging by the scowl on her face. She doesn't seem to be harrying today - another reason for the scowl, judging by how aggressive she was at the end of last week. The reapers have a strange set of instructions as well - obviously, the goal to this mission isn't combatative.
And what's with guarding the church? There's nothing of note there.]
Time Limit: Medium
Noise Plane: Solo
Wall Instructions: Key walls around the church, other walls as you see fit. Do not use Noise as a wall clearing condition. Harriers may still attack players with Noise.
Wall Rewards: Tin Pin Thrift
Reaped Rewards: Lovely Beam
Mission Rewards: Black Rose
[Well. Nobody did erase the GM last week, did they? Even if they did, she obviously had some trick up her sleeve, as she's definitely skulking around town... in several places, even. She's obviously been demoted, as well, judging by the scowl on her face. She doesn't seem to be harrying today - another reason for the scowl, judging by how aggressive she was at the end of last week. The reapers have a strange set of instructions as well - obviously, the goal to this mission isn't combatative.
And what's with guarding the church? There's nothing of note there.]
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Humor in a person of a different kind.
[This is Zecora's only comment, as she finishes dialing her partner, tucks the Pin back into her cloak, then carefully scoops up the phone with her hooves.]
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The Underground fucks with the Realground all the time. By clearing yesterday's mission, you willingly screwed with RGers.
But the crap pins? Yeah, I promise I won't do that shit again.
[Too much trouble.]
I learned what I needed to, anyway.
[And he's getting lectured by a rhyming zebra. If his eyes could roll back in his head any harder, they'd fall out of his head. He's starting to get a bit impatient, now.]
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And the point is; he's going to be watching you.
But he doesn't say anything else, curious to see what Neku's question is.]
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What 'nuggets of information' is your friend passing around that you expect people to fight over?
[Maybe he shouldn't reveal that they heard that. But, in a way, this might help make him just a little nervous.]
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Can't tell you the specifics cuz I don't know 'em. She's a woman of few words, and besides - she doesn't know any more than I do. She might go murmuring about the fact Shibuya's game is bleeding over into ours, though... can't exactly call it a lie, now can you?
[A bit of a sidewise glance.]
You two have wasted almost the entire day interrogating a Reaper, and you already know you can't get anything else out of me. Can I go yet?
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You could very well be lying. What's your name, anyway?
[Ichigo wouldn't call it a waste of time. He huffs and looks over at Neku] Should we let him go?
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Sure. No point in not, really. Especially since he's the first person who's been even halfway helpful.
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I see no reason to hold him here.
He is not one we need to fear.
Just know that neither Reapers nor Players will stand
For any more 'experiments' like this one, most grand.
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[It's in the traditional Japanese order, family name first. If nothing else, he's definitely not lying about being from the original Game.]
Reaper's honor, no more phony pin tricks. From the two of us, at least. Who knows what other reapers might consider?
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Like Pinkie Pie, a subject of Princess Celestia.
[YOU GET RHYMES AND YOU WILL LIKE THEM.]
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Askin' a reaper to cover your back is a good way to get it stabbed. If I find any info, I'll pass it down, but I'm not gonna get all buddy-buddy without reason. I'd advise you do similar.
[And with that, he turns and hurries down the passageway, glad to be out of the proverbial snake's jaws.]
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So what do you guys make of all this?
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Of this other game, and what it entailed.
It seems to quite strongly to relate
To this Game's end, and its Players' fate.
Furthermore, we must somehow find
A truce between our two kinds.
I know that Reapers must Erase
At least some of the Players they face.
But both Players and Reapers are what we'll need
If we want our mission to succeed.
If we instead can worth together
We'll trade dark clouds for clearer weather.
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I don't... necessarily know what's normal for a Game, since this was the only one I was in. But basically, the Conductor thought everything that was wrong with Shibuya went back to people have conflicting ideas and feelings. So he issued a mission to make a certain pin popular, and then used it to imprint a single idea into everyone's mind. He... basically just made them all copies of each other, in 'unity.'
[and he'll conveniently leave Joshua out of this conversation for now.]
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So that game is where such thoughts begin...
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It really wasn't a solution. [...nngh how much should he say here.] Like I said... not entirely sure what was normal and what wasn't. Not to mention I don't know what was going on on the Reaper's side. But... there was a lot that was weird.
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There is much you leave unsaid.
I wonder what is in your head.
Your secrets you may keep, for now.
Be warned though: If my friends are at stake, I'll get them, somehow.
[It isn't a threat, just a statement of fact.
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